Books

I don't write books, but I enjoy reading them. Specially if they address any topic related to game development in some way. Here's a list with some of the books that I've read at least once:

  • A Tour of C++ by Bjarne Stroustrup
  • Effective C++: 55 Specific Ways to Improve Your Programs and Designs by Scott Meyers
  • Design Patterns: Elements of Reusable Object-Oriented Software by the Gang of Four
  • Game Programming Patterns by Bob Nystrom
  • Game Engine Architecture by Jason Gregory
  • Test Driven Development: By Example by Kent Beck
  • Reversing: Secrets of Reverse Engineering by Eldad Eilam
  • Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion by Joey de Vries
  • The Rust Programming Language by Steve Klabnik and Carol Nichols

Here are some of the books that I'd like to read eventually:

  • Mathematics for 3D game programming and computer graphics by Eric Lengyel
  • Real Time Collision Detection by Christer Ericson
  • C++ Templates: The Complete Guide by David Vandevoorde, Nicolai M. Josuttis and Douglas Gregor
  • Artificial Intelligence for Games by Ian Millington and John Funge