Books
I don't write books, but I enjoy reading them. Specially if they address any topic related to game development in some way. Here's a list with some of the books that I've read at least once:
- A Tour of C++ by Bjarne Stroustrup
- Effective C++: 55 Specific Ways to Improve Your Programs and Designs by Scott Meyers
- Design Patterns: Elements of Reusable Object-Oriented Software by the Gang of Four
- Game Programming Patterns by Bob Nystrom
- Game Engine Architecture by Jason Gregory
- Test Driven Development: By Example by Kent Beck
- Reversing: Secrets of Reverse Engineering by Eldad Eilam
- Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion by Joey de Vries
- The Rust Programming Language by Steve Klabnik and Carol Nichols
Here are some of the books that I'd like to read eventually:
- Mathematics for 3D game programming and computer graphics by Eric Lengyel
- Real Time Collision Detection by Christer Ericson
- C++ Templates: The Complete Guide by David Vandevoorde, Nicolai M. Josuttis and Douglas Gregor
- Artificial Intelligence for Games by Ian Millington and John Funge